Monday, 9 May 2011
Photoshop - Colours
These are some screenshots from colouring up some stuff in photoshop. These are actually taken from my animatic. I would upload the animatic but it's no longer on my memory stick.
The Baby Falling
This is a loop I did for my first project. This was created in flash. I made just one loop and then used the loop as a symbol to make the rest happen. It's not very long and the quality but... it moves.
This is not the best animation I have done... The art style is very cartoony and looks like an average rubbish flash animation.
Things I could take away from this:
- Timing
The background is very jumpy. This is because I used to many key frames. If I had made a tween between two points and lined the first frame up with the last this would have flowed just fine. It's every second the background snaps back to where it was which creates the jerky effect. This is because the frame rate is 24 frames per second and the loop is 24 frames. This means thats exactly a second between jumps.
- The use of cycles
Cycles are a good way to re use elements of an animation and they help speed up production times and cost.
This is not the best animation I have done... The art style is very cartoony and looks like an average rubbish flash animation.
Things I could take away from this:
- Timing
The background is very jumpy. This is because I used to many key frames. If I had made a tween between two points and lined the first frame up with the last this would have flowed just fine. It's every second the background snaps back to where it was which creates the jerky effect. This is because the frame rate is 24 frames per second and the loop is 24 frames. This means thats exactly a second between jumps.
- The use of cycles
Cycles are a good way to re use elements of an animation and they help speed up production times and cost.
Sunday, 8 May 2011
Pictoplasma! 2011!
I loved it! The artists all had very interesting things to say and it opened my eyes to a world of design that I actually thought was a lot smaller.
Each gallery had different styles and ideas of ways to present an idea.
Here are some examples of some things we saw:
Each gallery had different styles and ideas of ways to present an idea.
Here are some examples of some things we saw:
Matt jones was a model maker. I had no interest in this before seeing him talk. He spoke about how he had an idea and that he just did it. That's a good thing to take away from his tales. I liked his character design and the way he had other artists use his model to create new models of their own. Some of these where very weird. We went to his 'kitchen' and saw all the models and some more of his work laid out on the tables.
Ryan Quincy is the animation guy at south park. He was at pictoplasma with his new animation which he had based the main character on himself. This was a very good talk and it was quite funny and interesting to she his process.
Takahashi actually creates his art and implements them into a game. His games are quite different from other games. This is something I was very interested in and would love doing one day but the talk was a little hard to understand and went on for a very long time.
These guys are representing the final show. It was like... bad... But then this awesome piano guy came out and things started looking up.
Monday, 21 March 2011
What am I doing
This week i have planned to finnish my 3D model.
Monday: I will update my blog then get to work making the hands for my model. I might need to make them and then attach them to the rest of the model.
Tuesday: This day will be dedicated to modeling the head of my character. I need to model a hat also and still need to work out how I will fit a mask/hat over a 3D head.
Wednesday: Textures. I will find/photograph and create textures for each part of my model. I'm not looking to be 100% realistic there should be an element of cartoon.
Thursday: Add all the textures. And edits.
Monday: I will update my blog then get to work making the hands for my model. I might need to make them and then attach them to the rest of the model.
Tuesday: This day will be dedicated to modeling the head of my character. I need to model a hat also and still need to work out how I will fit a mask/hat over a 3D head.
Wednesday: Textures. I will find/photograph and create textures for each part of my model. I'm not looking to be 100% realistic there should be an element of cartoon.
Thursday: Add all the textures. And edits.
Monday, 28 February 2011
Week Plan 5
Monday | Tuesday | Wednesday | Thursday | Friday |
Update the blog. Listen to Paul. Then start a full render of the E4 In the morning sting. Then get the rest of the battleships animated. Take screen shots and save them to memory stick. | Render battleships. And work on evaluation and testing. I also have to put the render into final cut and add the sound. | Gather/buy folders for all project work ready for hand in. Make the discs with all the data on. Plan a list of things to do that need complete for hand in. | Finish off everything that I list on Wednesday. | Hand in! |
Week plan 4 review
Monday | Tuesday | Wednesday | Thursday | Friday |
I looked at using illustrator and talked about layout and the background. I had a good idea of a magic scroll and it would be good to see what it looks like when made in 3D | Boats are now in the footage and move. Need to animate the fight. They plugs need to fall and smash stuff up. | Made the boats move and fire but there is no reaction as of yet and the plug aren’t animated to fall and destroy. | Didn’t get rendered but got another animation done in cinema 4D by using a tutorial and the idea of breakfast time eating excitement. | Crit the breakfast animation and made some improvements. |
Monday, 21 February 2011
Week Plan 4
| Monday | Tuesday | Wednesday | Thursday | Friday |
| Looking at using illustrator and looking at layout techniques for some character sheets. | Get the boats working with the footage. Make any alterations. | Animate. Make the boats move and fire and sink… | Render. Look at what I can do to enhance the animation. | |
Subscribe to:
Posts (Atom)






